![]() Then, if I happen to come out on top, the other player is either "honorable" or too afraid to attack. This is generally because we are the weaker players and we know our only hope is to double-team a stronger player. I have had many games where I and another (unrelated) player leave an undefended border between us. I write this because I have played many games where my behavior, along with another player's behavior look like a lot of the scenarios complained about, and I can imagine the defeated players might have thought there was cheating. This does happen, and it's super annoying, but probably not as much as many think. Make it so much more worth it! Just takes so long cause I have to deal with his second or third player stacking players everywhere but in his way. Note, I love it so much more when I'm able to defeat this player with the elevated rank from cheating. in so many words, if the game make it tougher to cheat we will have less of them! Who wants to rejoin a game 20 minutes later an take it seriously. Their obviously not playing, even if is was by disconnection. Why not have it auto play for like 5-10 minutes, allow player to try rejoining, then set as afk and give no new troops. Another thought is why would the game auto play for a player for the entire game. This won't stop it 100%, but might reduce it to a more tolerable level. Even if one is on LAN cause you can play this on your PC, and another is WiFi, they will still share the same IP. One option could be to restrict players from joining two players from the same IP. This causes the game to auto play the afk player and stack troops only on other players. They kill off their other player(s) pieces in the areas they want to take over. Player have more than one account, and joins the same game with intentions to only play one player. Not really cheating,but definitely exploiting the game. However, w e will be releasing new automated measures in 2017 to monitor and minimise players that we suspect are playing using unfair tactics.įor now, send us a support request if you suspect anyone of unfair play and we'll look into it pronto. It is not unusual to confuse 'cheaters' for aggressive players who quickly form alliances and target other players as part of their early strategy. We did create the Play Friends mode for private matches, but some players still like to include random opponents so opt for Global Domination.įrom our data, players using unfair tactics represent a very small percentage of all players. There are also friends who play together in global domination matches and use that as part of their tactics. There is one pair that appear to be family members who are most likely playing together as an alliance, but that's what happens in RISK. None of them show any indication of cheating in terms of wins vs. Today I've reviewed 6 support tickets for cheaters. I check the IP and user details as matter of course in the games I play and have only found 1 person to be 100% using 2 accounts in hundreds of games. On the flip-side, I can have players gang up on me from the very start because they know they'll get more ranking points for taking me down (smart tactics). From another opponent's perspective, this could be misinterpreted as cheating. I try and honour this alliance for as long as possible in the game. I can assume that due to my ranking, they figure it makes more sense to team up with me. More often than not, a more novice player will immediately send me an alliance request at the very start of the game (even before my first turn). I play every day and have the rank of Master. What many assume is cheating is in fact just typical behaviour. (i) a family wanting to play together against random players over a home network (ii) colleagues playing over the office IP (iii) Students or friends playing Global Domination matches in their share house. It could easily be confused with legitimate players on a shared network e.g.This player could use different wifi/cellular connections for each device, each with a different player account.Yes, it is possible for one player to join an online game playing as two different players.
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